![]() Windows would be more useful for other things, like the background over the waterfall. ![]() It'd be pointless to use windowing for the flashes when there's going to be a large sprite the same size later anyway all this would be is a waste of HDMA channels. Luckily, explosions are pretty coordinated with each other, so you can use the same graphics. The explosions are 80x80 at their largest I don't remember how fast they animate though. and maybe the big circular flashes could be done with windowing, but that only helps so much, and you'd run out of windows pretty quickly. There are a couple of potential shortcuts that were discussed back when Espozo was attempting this. 93143 wrote:I suspect the most dubious bit may be the explosions they're big and plentiful and they animate fast.
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